Daniel is interested in how second-order cybernetics has explained the structural coupling between humans and their environments, and the implications it has for design and the use of technology. His vision is to use technology as a means of enhancing human experience rather than addressing technology as an end by itself. Design, in this context, refers to the definition of a particular condition that may cause certain experiences to emerge. Daniel harnesses this vision through constructing technological experiments on human-environment interaction, aiming at unveiling ways of creating memorable, transformative yet natural and effortless experiences in the world.